SURFACE Β· GPU
round planet, per-pixel on the GPU
texel size
relief
ore density
material editor β tune in context
fill
crack
vein
sculpt surface (drag = raise/lower)
mine ore (hold on a deposit)
β NEW WORLD
πΎ save world
π load
world β rock odds by depth & ores
drag = pan/rotate Β· scroll = zoom (out a lot β the surface curves into the whole planet). R = new world. Same generation as the CPU version, now on the GPU β smooth at any zoom.