Build a ship, launch it, fly real patched-conic orbits around the Sun / Earth / Moon.
Experiment: zero-g asteroid mining โ drill and slice chunks into collectible shards.
Tune body generation, preview the invisible fracture grid, and drill to see how it breaks.
Build a body from rock / metal / ice / dirt / shale / water โ faults, and how each material fractures.
Click a block to shatter it โ spiderweb cracks, material by material. Click fragments to break them down.
WebGPU: per-pixel procedural material texture in world space. Explode the body to see each chunk keep its own slice.
Real bonded-particle simulation โ drill and watch cracks emerge and run along the veins, breaking chunks free. Nothing scripted.
Press the drill into an edge โ pressure cracks the block along its material's own fault pattern, it shatters into solid pieces that collide with the body, then press those down to ore.
Throwaway tests of rendering engines (Three.js, Pixi). Not the game.